> For the complete documentation index, see [llms.txt](https://docs.ksub.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.ksub.com/introduction/glossary.md).

# Glossary

Let's define some key terms before diving into the platform.

***Accessory*** : An item that is equipped to a character in order to add personality.

***Asset*** : Any digital object, including blueprints, items, and materials, that can be used in the creation of a virtual space.

***Blueprint*** : An out-of-the-box 3D model design used in the construction of virtual spaces.

***Blueprint Instance*** : A constructed model resulting from applying a building material to a blueprint.

***Build mode*** : The mode in which users can place and manipulate blueprints, items, and materials within their virtual space.

***Character*** : A digital representation of a player, person or creature.

***Decorative Item***: An object placed within a virtual space primarily for visual purposes, intended to enhance the aesthetics and atmosphere of the environment.

***Footprint***: the area that a blueprint or decorative item occupies within a space.

***Item*** : An object that may be equipped by a character or used to decorate a space.

***Lighting*** : The way in which light is used within the virtual space to create atmosphere and mood.

***Materials*** : Digital textures or finishes applied to blueprints and items to add visual detail and depth to a virtual space.

***Position*** : The location of an object within a 3D space, specified by its x, y, and z coordinates.

***Scale*** : The size of objects or items within the virtual space, which can be adjusted to create a sense of proportion and depth.

***Space*** : A 3D environment that exists entirely in the digital realm.

***Spawn point*** : The location that players spawn at within a space.
